The world lives on.
What will you leave behind?
Beyond the walls of Briarford, kingdoms bargain, caravans depart, and old stones keep their secrets. You are one person among many. Your life is your own.
Free to play · A shared, enduring world · No resetsA household, not a destiny
Meet an existing family. Take the reins of an adult inhabitant, with their own skills, obligations, relationships and ambitions. Their kin remain people with lives of their own.
Make a living
Work a forge, tend a field, move goods, or build a business that operates while you are away.
Walk an older road
Study magic, investigate ruins and choose your response when the wilderness answers.
Shape a community
Earn trust, seek office, fund relief, or risk the burdens of sovereignty.
Leave a legacy
A life ends. Families, property, institutions and the historical record continue.
The turning of the world
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Day 1 of Spring · Year 117 · political · kingdom Bren Reed becomes Ruler
The institution appoints a living successor; its treasury, laws and obligations remain in force.
Person’s record Kingdom record Family history -
Day 29 of Winter · Year 115 · economic · kingdom The Kharvek Holds revises its levy
Highthane Dorun Basalt changes the levy from 16% to 14%.
Person’s record Kingdom record -
Day 90 of Autumn · Year 115 · economic · kingdom The Kharvek Holds revises its levy
Highthane Dorun Basalt changes the levy from 18% to 16%.
Person’s record Kingdom record -
Day 60 of Autumn · Year 115 · economic · kingdom The Kharvek Holds revises its levy
Highthane Dorun Basalt changes the levy from 20% to 18%.
Person’s record Kingdom record